

It makes some of the combat sections a bit less insufferable, but grinding for the good perks is a bit frustrating, which I’ll get into in a bit. When the game starts, Jack doesn’t have any of these perks unlocked, and getting some of the more important perks require the player to grind for points. The scoring is built into the game’s design thusly: Hitting certain point thresholds unlocks a perk that helps Jack passively, like increased health, increased damage with certain weapon types, and stun resistance. Kind of a dick move to hide the most important perks for the late game, with the possibility to have to grind to unlock them. Killing aliens gets points, and killing several at once or with explosives will have badges show up like it’s a multiplayer match of Call of Duty, complete with an Unreal Tournament-like announcer shouting out those medals. Where the game differs is this: The game gives scores based on how well Jack kills things. At least the medals are… creative-sounding sometimes.

The player can hold a maximum of five of these overall, and can be used for any of the game’s weapons, so one must be careful when using them on a pistol rather than a rocket launcher.

Middle mouse button activates a special alternate fire which changes for each weapon: A burst fire for the pistol, a grenade launcher for the SMG, etc. Standard WSAD controls for movement, left click fires, right click ironsights, F does a melee attack, and E is the catch-all use button, where Jack will activate keypads and climb over chest-high walls when prompted. Jack can hold three weapons: a sidearm and two human or Vorus weapons he procures throughout his journey. This certainly looks like Something Bad’s about to happen…”Īlien Rage is a run-of-the-mill first-person shooter.

Guess you gotta give Jack someone to talk to, eh? “Hmm. Though Jack is not alone in his journey, Jack is supported by an AI assistant named Iris and a soldier buddy named Ray. Yep, in typical classic shooter fashion, they send one guy to do the job of a whole platoon. Eventually the aliens burrow underground to further stop the humans in their tracks, and it’s all hinging on the help of one supersoldier named Jack to go in and eliminate the Vorus threat once and for all. Then the Vorus, an alien race, come in and invade, taking over the Promethium, and starting a war between the humans and the aliens. Taking place in the distant future of 2242 AD, humans find a new material named Promethium on a space rock, which they use to make a space colony. It’s always those rare materials that we’re looking for, isn’t it? The result is a game that doesn’t quite understand what it wants to be. And boy those expectations were met and then some. Since I’ve played a myriad of the company’s work at this point, I know to go into this with the lowest of expectations. We’ve talked about CI Games/City Interactive twice before: Once in January 2019 when I wrote about the interesting-but-flawed Enemy Front, a World War II FPS that tried to be a bit more stealth-action like the old school Medal of Honor days and again in April 2021 where I covered the infamous Terrorist Takedown, a rail shooter that was made during peak War on Terror, and for a long while was CI Games’ most iconic franchise before Sniper: Ghost Warrior came around. Released on Steam, the Xbox 360, and PlayStation 3 in 2013, the game came out to mostly uneventful fare, often being forgotten except by people like me who are a glutton for punishment as well as quality Eurojank™. “Bet you can’t scream louder than me, human!” Cover courtesy of Mobygames.Īlien Rage is a first person space shooter made by the present-day masters of budget label games: CI Games, the company formerly known as City Interactive.
